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Graduate Seminar Fall 2024: Playing the 18th Century: Week One
SEKRIT live recap (take two) of the first day of my graduate seminar bringing together eighteenth-century texts and games inspired by the period. Includes a walkthrough of the Big Bag Of Books I brought to class. This week's focus: Introduction to course, how to talk about games Readings (read before class): Kaes and Rentschler, "How to Read a Narrative Film" (handout cited in Torner 2020) Costikyan, "I Have No Words & I Must Design: Toward a Critical Vocabulary of Games" Computer Games and Digital Cultures Conference Proceedings. Tampere University Press (2002) Game (In-Class): For the Queen (2019, 2024) Related videos: Dialect Day 1: https://www.youtube.com/live/SVScbLfC... Day 2: https://www.youtube.com/live/4A0WEYfQ... Debrief: https://www.youtube.com/live/rR-qEPxI... For The Queen: 2021:    • ENGL4160EA: Day 2, For the Queen, Saf...   "For the Ball" (an Austen Descended From the Queen Game):    • For the Ball: Playtesting Austen-Insp...   For next week: Focus: Bluebeard's Bride in 18th and 21st centuries (discussion) 18th Century Texts: Charles Perrault (translated by Robert Samber), "Bluebeard" from Histories of Tales of Past Times (1729) Jacob and Wilhelm Grimm (translated by Jack Zipes 2014), "Bluebeard" from Kinder und Hausmärchen [Children's and Household Tales] (1812) Game Text: Whitney "Strix" Beltrán, Marissa Kelly, and Sarah Richardson, Bluebeard's Bride (2017) Content Warnings: feminine horror game, with violence, sexuality, lack of agency, and death. Bluebeard's Bride: https://magpiegames.com/pages/bluebea... GUDIYA -    • GUDIYA: Bluebeard's Bride Actual Play...  

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Critical Prof

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